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Alright, let’s talk about this “handcuff” thing in that fantasy football game, you know, the one them young folks are always playin’. I heard about it from my grandson, bless his heart, he’s always yappin’ about it.

So, what’s a handcuff, you ask? Well, it ain’t no shiny metal thing they put on criminals, no sirree. It’s somethin’ to do with them football players, the ones runnin’ around like chickens with their heads cut off. Seems like in this fantasy game, you pick players, and they get you points or somethin’. I don’t rightly understand it all, but I’ll tell ya what I know about this handcuff business.
Handcuffs are like backups, see? Like, if your main guy, the one you’re countin’ on to score all them fancy points, if he gets hurt or somethin’, then you need a backup. That’s your handcuff. It’s like havin’ a spare tire for your car, only instead of a tire, it’s a football player. Makes sense, kinda, if you think about it.
Now, from what I gather, this handcuff thing is mostly for them fellas who run with the ball, the running backs, they call ’em. You pick a good runnin’ back, a real star, and then you go and pick his backup too, just in case. That way, if your star gets hurt, you ain’t stuck with nobody. You got your handcuff ready to go.
It’s like this, say you got this fella, real good runner, scores all the time. But then, bam! He twists his ankle or somethin’. Now what? If you ain’t got no handcuff, you’re in a pickle. But if you picked his backup, well, then you just put that backup in, and he starts runnin’ and scorin’ for ya. That’s the idea, anyways.
- It’s all about insurance: You’re protectin’ yourself, see? Like buyin’ insurance for your house, only instead of a house, it’s your fantasy football team.
- Mostly for running backs: Seems like them runnin’ backs get hurt more often, or somethin’. So, that’s why folks mostly use handcuffs for them.
- You gotta pick the right handcuff: Can’t just pick any ol’ player. Gotta pick the fella who’s gonna actually play if the star gets hurt.
Now, some folks say you should always have a handcuff, others say it ain’t so important. Me, I don’t know nothin’ about it. But I reckon it’s better to be safe than sorry. Like my grandma used to say, “an ounce of prevention is worth a pound of cure”. Same thing here, I guess. Better to have that handcuff and not need him, than need him and not have him.

And it ain’t just about injuries, you know. Sometimes, a team just decides to give the backup more playing time. Maybe the star is gettin’ old, or maybe the backup is just playin’ better. If you got that handcuff, well, you’re sittin’ pretty. You got another good player, and you didn’t even have to do nothin’ special.
It’s a gamble, though, like everything else in life. You’re hopin’ your star stays healthy, but you’re also plannin’ for the worst. It’s like carryin’ an umbrella, you know? Most days you don’t need it, but when it rains, you’re glad you got it. This here handcuff thing is the same, far as I can tell.
So, that’s the long and short of it. A handcuff in fantasy football is just a backup player, usually a running back, that you pick in case your star player gets hurt. It’s insurance, plain and simple. Now, if you’ll excuse me, I gotta go make some supper. All this talk about football has made me hungry.
And one more thing, don’t go spendin’ all your money on this fantasy football nonsense, ya hear? There’s more important things in life than winnin’ some silly game. Like family, and good food, and a roof over your head. That’s what really matters, not some handcuff or whatever.
But if you’re gonna play, might as well play smart, right? And havin’ a handcuff seems like a smart thing to do. Just don’t tell nobody I told ya, I don’t want them young folks thinkin’ I know somethin’ about their games.

Tags: Fantasy Football, Handcuffs, Running Backs, Backup Players, Strategy, Injury, Draft, Roster, Football, Sports